People have a tendency to jump to a solution before they fully articulate the problem that they’ve found. Design Researchers see this all the time in usability studies, interviews, etc. Participants frequently make statements that begin with phrases along the lines of “It should do…”, “I wish it did…” or “What they should have done […]
About Adam Connor
Adam is a Design Director at Mad Pow, Dad, Husband, Illustrator, Speaker, and lover of good beer. You can follow adam on the twitters at @adamconnor.Come see us in Boston at UI17. We’ve got discount codes.
As we’ve mentioned before, we’ll be giving a talk and full-day workshop at UIE’s UI17 Conference this November 5th-7th. We’re super-stoked and honored to be a part of such an amazing lineup and we hope to see you there. Not only that, but Aaron’s birthday is on the 6th and mine is the following week […]
Setting the Foundation for Meaningful Critiques: Goals, Principles, Personas and Scenarios
In a recent post Aaron talked about the importance of intent in the success of critique. Without the right intent on both sides critiques can go nowhere. Or worse, they can hurt the design, the designer and the relationship between the designer and the critics. But now lets say that the intent is right. The […]
Discussing Design on the SpoolCast
Back in April I had the honor of presenting an extended version of the Discussing Design talk as a User Interface Engineering (UIE) Virtual Seminar. It was an awesome experience, and the 90 minute time slot gave us a chance to dig a bit deeper into things that we don’t often get to in the […]
User Interface 17 Conference
We are very excited to announce that this November we will be speaking at User Interface 17 Conference November 5-7 in Boston, MA. We will be doing a presentation on critique and a language for discussing design as well as a workshop on leading design studios and collaborative critiques. The speaker line up at UI17 is looking amazing so far and […]
A Bit About This Site
Getting feedback from clients, teammates, stakeholders and others on a design can be terrifying and excruciating. Most of us have had the experience of seeing our designs berated and torn apart, or sitting through painful meetings listening to people react to our designs only to leave with nothing of use in making decisions on what should be kept and or iterated upon.
The goal of this site is to provide insights and resources for improving the conversations we have around design... (continue reading)
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